Issue 001 – Rising Tides (PDF)

14.95$

Horror, adventure, and mysteries await on the high seas! A cursed undead crew prowls the oceans for souls in their zombie kraken submarine. An unstoppable entity from another dimension waits patiently for release from its underwater vault. A bard’s ballad starts a race against both time and pirates for his buried treasure. An ancient ruin on a remote jungle island hides a mechanical tomb and a secret that will change the world.

Ahoy, mateys! The inaugural issue of Crucible Magazine has set sail upon the high seas! This 100+ page tome is packed with enough treasures and adventure to make any pirate jealous of your booty. And all of it is perfectly tuned to enhance any campaign set in the 5th edition of the world’s greatest roleplaying game!

Visit places sailors are only willing to whisper about off the Breakwater coast, diving below the waves and exploring remote islands full of danger. New ocean-themed subclasses and player races enhance your sea-loving characters, and six new magic items add flavor to any nautical campaign. You’ll find it all on the docks, in the fighting rings, or the casinos of Port Mercy, the Pirate City of Sin, ripe with intrigue and opportunities for everyone!

 

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WHAT’S IN THIS ISSUE?

Four Fantastic Adventures with 8 Beautiful Battle Maps

This issue includes 4 brand-new adventures perfect for a wide range of levels and each one is complete with dramatically detailed battle maps, unique creatures, interesting NPCs, beautiful artwork, custom items, and deep lore that you can use outright or pick and choose pieces of it to flesh out your world.

The Adventures Ahead of You:

    • Temple of the Clockwork King (4th Level): A pirate king seeks an ancient artifact hidden in a jungle temple and protected by a clockwork guardian, and tricks the characters into daring the puzzles and traps to bring him the treasure.
    • Curse of the Sea Wraith (15th Level): An undead kraken roams the oceans under the command of a cursed crew seeking souls to feed an immortal curse. If they don’t find a way to escape, the adventurers will find themselves added to the ever-growing pile.
    • Ballad of the Bonny Bard’s Booty (1st Level): While hunting for buried treasure, the adventurers find themselves attacked at sea by pirates and shipwrecked aboard a jungle island.
    • Horror of the Deep (9th Level): A wealthy archeologist petitions the characters to help them investigate an ancient ruin beneath the sea. What they find is a horror-filled prison hiding an ancient evil that can threaten the entire material plane.

Two Brand New Subclasses

This issue brings a brand new subclass for Bards and Clerics. Each subclass is configured to automatically apply all of your new class features as you level up so there’s no pesky bookkeeping as your players grow stronger.

College of Full Sails – Bard

Life on the sea can be an arduous one. Hard work and toil under an unforgiving sun, creatures who view a crew of sailors as nothing more than another option on their menu, and attacks from pirates (or privateers) are all real and true hardships that accompany a career on the ocean. It would be all too easy for spirits to wane under the weight of these ever-present burdens. But for those crews fortunate enough to contain a bard from the College of Full Sails, a waning spirit is never an option.

  • Bolster or shield your allies using a reaction
  • Sing a restorative shanty to renew your allies and reduce their exhaustion
  • Stopper death, with the option to utilize your bardic inspiration for extra benefits
  • Invigorate your allies to unleash extra attacks using the power of inspirational song.

Black Salt Domain – Cleric

It’s been said that mortals should be wary of staring too deeply into the void for fear of what they may find peering back from that ceaseless darkness. But what of those souls who focus their gaze not beyond the distant stars, but into the inky, roiling depths of the infinite ocean? More free-ranging shamans than dogmatic priests, clerics who join the Black Salt Domain are not answering the divine call of any single deity, but heeding the cacophony of siren-like whispers that rise from the unknown depths of the seas.

  • Natural benefits and advantages to altering self to an aquatic form
  • Channel the Tides of Weal and Woe to reap a number of benefits to bolster your allies
  • Unleash the power of the depths against enemies that are struck by your spells and attacks.
  • Wear down your foes, using the cold ocean spray to sap away at their agility and vitality.

Marvelous Magic Items, More Player Options, Plot Hooks, and Supplements!

  • The new Oceanic Dwarf subrace
  • ‘Adventuring Days’ random events to throw at your players on the high seas
  • ‘The Blood Board’ provides quests and plot hooks for your players.
  • ‘Port Mercy’ – A huge supplement for the coastal town – adding factions, locations, NPCs, and map art
  • M’nzeeps Market of Minor Magics – Our nautical-themed selection of minor magics, drop them into any game without worrying if they’ll be overpowered

Even More Exciting Content in the Magazine

Outside of the playable content we have our 4-page graphic comic Legends Of The Freelands: The Forgotten Warrior, our  “Dear Direlords” informative agony aunt round table, and in this issue an in-depth interview with the team behind Heliana’s Guide to Monster Hunting!

Fully Interactive PDF

The PDF version of the magazine is optimized to include hyperlinks and bookmarks to make navigating the different categories as easy as possible. Any time a section, adventure area, or URL is mentioned, click the text to jump right there!

Downloadable Digital Assets

Throughout the magazine are QR codes/links for downloading digital assets to be used at the table or in your preferred Virtual Tabletop, ranging from player handouts, maps, magic items cards, and more!

The Direlord: Pradyx

Ready for an adventure?

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